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Examples - aiftool


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Overview

The directory \epoc32ex\adk\ contains all the files needed to make an application information file for the Boss Puzzle application. The Boss Puzzle game is the example application developed in the EPOC Tutorial.

The files include the resource file, Bossno.rss, eight bitmaps: boss16i.bmp, boss16m.bmp, boss24i.bmp, boss24i.bmp,boss32i.bmp, boss32m.bmp, boss48i.bmp and boss48m.bmp, and a bitmap conversion control file, bossmbm.lst.

The following examples demonstrate the process of creating an application information file.


Example resource file for a non embeddable application

Prior to generating an aif file, a resource file must be specified to define the application properties. The file specifies an application with the caption Boss Puzzle in English, French, German, Italian and Turkish. It is not embeddable and has 4 different sized icons. The app_uid matches the one given in the BossPuzzle.mmp project specification.

    // BOSSNO.RSS
    //
    // Copyright (c) 1998 Symbian Ltd.  All rights reserved.
    //
    #include <aiftool.rh>
    
    RESOURCE AIF_DATA
    {
    app_uid=0x01000253;
    //
    caption_list=
          { 
          CAPTION { code=ELangEnglish; caption="Boss Puzzle"; },
          CAPTION { code=ELangFrench; caption="Jeu de Taquin"; },
          CAPTION { code=ELangGerman; caption="Boss Spiel"; },
          CAPTION { code=ELangItalian; caption="Gioco di Boss"; },
          CAPTION { code=ELangTurkish; caption="Boss soyusu"; }
          };
    //
    num_icons=8;
    //
    embeddability=KAppNotEmbeddable;
    }
Notes

Creating an icon file

An icon file contains different size bitmaps, which can be used to display the icon under different levels of zoom. For the Boss Puzzle example, eight bitmaps have been created: boss16i.bmp, boss16m.bmp, boss24i.bmp, boss24i.bmp,boss32i.bmp, boss32m.bmp, boss48i.bmp and boss48m.bmp. The i files contain the icon images, and the m files contain mask bitmaps. The mask bitmpas define what areas of the background show through the icon bitmap. These are all converted into an EPOC multi-bitmap file using the bitmap converter bmconv, see Bitmap manipulation tools:

    bmconv bossmbm.lst

The control file, bossmbm.lst, specifies the multi-bitmap file to be created, and the windows bitmaps to be included:

    boss.mbm
    boss16i.bmp
    boss16m.bmp
    boss24i.bmp
    boss24m.bmp
    boss32i.bmp
    boss32m.bmp
    boss48i.bmp
    boss48m.bmp

The resulting multi-bitmap file, boss.mbm, can be imported into the Boss Puzzle .aif file to provide the icon information.


Invoking aiftool

Use aiftool to compile the resource file bossno.rss, together with the multi-bitmap file boss.mbm, into an .aif file:

    aiftool bossno boss.mbm

This takes the bossno.rss and boss.mbm files as input, and produces an application information file bossno.aif as output. The command runs under the EPOC Emulator, and progress messages can be viewed on the emulator.


Delivering an .aif file

Application information files are delivered, with their associated application, bundled in an EPOC installation file, see Makesis Guide. The installation file should be configured so that the aif file is copied to the same directory as its associated application file. If the application is to appear on the extras bar, this should be a sub-directory of the \system\apps\ folder.

It is also important to note that unless the icon is to change for different locales, a project will only need one aif file.

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