OPL graphics allow you, for example, to:
Graphics keywords begin with a G. In this manual a lower case g is used for example, gCOLOR or gBOX but you can type them using upper or lower case letters.
Some graphics keywords are mentioned only briefly in this topic. For more details about them, see Keyword Reference.
Section Contents
The dimensions of the screens, expressed as points across and down the screen, are given by the gHEIGHT and gWIDTH keywords. These points are sometimes referred to as pixels.
Each pixel is identified by two numbers, giving its position across and down from the top left corner of the screen. 0,0 denotes the pixel in the top left corner; 2,1 is the pixel 2 points across and one down, and so on.
Note that these co-ordinates are very different to the cursor positions set by the AT command.
OPL maintains a current position on the screen. Graphics commands which draw on the screen generally take effect at this position. Initially, the current position is the top left corner, 0,0.
Here is a simple procedure to draw a horizontal line in the middle of the screen:
PROC lines: gMOVE 180,80 gLINEBY 120,0 GET ENDP
gMOVE moves the current position by the specified amount. In this case, it moves the current position 180 pixels right and 80 down, from 0,0 to 180,80. It does not display anything on the screen.
gLINEBY (g-line-by) draws a line from the current position (just set to 180,80) to a point at the distance you specify in this case 120 to the right and 0 down, i.e. 300,80.
The end points of lines are not drawn: for gLINEBY dx%,dy%, point gX+dx%,gY+dy% is not drawn. Note, however, that OPL specially plots the point when the start and end-point coincide.
gLINEBY also has the effect of moving the current position to the end of the line it draws.
With both gMOVE and gLINEBY, you specify positions relative to the current position. Most OPL graphics commands do likewise. gMOVE and gLINEBY, however, do have corresponding commands which use absolute pixel positions. gAT moves to the pixel position you specify; gLINETO draws a line from the current position to an absolute position. The horizontal line procedure could instead be written:
PROC lines: gAT 180,80 gLINETO 300,80 GET ENDP
gAT and gLINETO may be useful in very short graphics programs, and gAT is always the obvious command for moving to a particular point on the screen, before you start drawing. But once you do start drawing, use gMOVE and gLINEBY. They make it much easier to develop and change programs, and allow you to make useful graphics procedures which can display things anywhere you set the current position. Almost all graphics drawing commands use relative positioning for these reasons.
You can set the pixel at the current position with gLINEBY 0,0.
gMOVE and gLINEBY find the position to use by adding the numbers you specify on to the current position. If the numbers are positive, it moves to the right and down the screen. If you use negative numbers, however, you can specify positions to the left of and/or above the current position. For example, this procedure draws the same horizontal line as before, then another one above it:
PROC lines2: gMOVE 180,80 gLINEBY 120,0 gMOVE 0,-20 gLINEBY -120,0 GET ENDP
The first two program lines are the same as before. gLINEBY moves the current position to the end of the line it draws, so after the first gLINEBY the current position is 300,80. The second gMOVE moves the current position up by 20 pixels; the second gLINEBY draws a line to a point 120 pixels to the left. The end pixel is never set.
No error is reported if you try to draw off the edge of the screen. It is quite possible to leave the current position off the screen for example, gLINETO 650,80 will draw a line from the current position to some point on the right-hand screen edge, but the current position will finish as 650,80.
Theres no harm in the current position being off the screen. It allows you to write procedures to display a certain pattern at the current position, and not have to worry whether that position is too close to the screen edge for the whole pattern to fit on.
gCLS clears the screen.
Different EPOC devices have different display hardware. The number of different colours a device can display can be found using gCOLORINFO (see below). The gCOLOR and gCOLORINFO commands can be used to set any colour without error, but colours may be displayed differently for example, on a greyscale machine, all colours are displayed in grey. On a 16-colour machine, many colours will be displayed as a dithering of supported colours.
It is possible to create windows with a greater colour depth then the display hardware allows colours are dithered as described above. This is a processor-intensive operation.
OPL supports various colour modes:
By default the screen is in one of these modes gCOLORINFO can be used to discover which. To enable drawing in non-standard colour modes, you need to use DEFAULTWIN mode at the start of your program. (Note that this also clears the screen.)
In general, deeper colour modes use more power. Also, note that setting the colour depth of any window using DEFAULTWIN or gCREATE any deeper than that of the screen consumes processor time dithering is an expensive operation.
It is difficult to be more precise since the power consumption is also dependent on what is being displayed.
To set the colour used for graphics, use gCOLOR red%,green%,blue%. The red%, green% and blue% values specify a colour, which will be mapped to white, black or a dithered colour or grey. If the values of red%, green% and blue% are equal, then a pure grey results.
Note that if you use gCOLOR, colours with shades between the colours available will appear dithered, that is areas of the colour will have some pixels set to one colour and some to another so as to give the appearance of a colour between the two colours used. If gCOLOR is used in 2-colour mode, light greys will be mapped to white and dark greys to black.
In general, you should use as few colours as you can in your graphical displays, as some EPOC devices will consume less power.
DEFAULTWIN does not affect PRINT statements it applies only to graphics and graphics text (see gPRINT later).
Constants for the modes of DEFAULTWIN and gCREATE (see below) are supplied in Const.oph.
OPL supports colours using the three-value RGB system which uses three numeric values to uniquely define a colour. For example, the colour 'dark red' consists of RGB values $80, $00, $00. However it is possible to combine these values into one long integer number: &800000. To improve ease-of-use of some colours, colour constants have been added to Const.oph:
CONST KRgbBlack&=&000000 CONST KRgbDarkGray&=&555555 CONST KRgbDarkRed&=&800000 CONST KRgbDarkGreen&=&008000 CONST KRgbDarkYellow&=&808000 CONST KRgbDarkBlue&=&000080 CONST KRgbDarkMagenta&=&800080 CONST KRgbDarkCyan&=&008080 CONST KRgbRed&=&ff0000 CONST KRgbGreen&=&00ff00 CONST KRgbYellow&=&ffff00 CONST KRgbBlue&=&0000ff CONST KRgbMagenta&=&ff00ff CONST KRgbCyan&=&00ffff CONST KRgbGray&=&aaaaaa CONST KRgbDitheredLightGray&=&cccccc CONST KRgb1in4DitheredGray&=&ededed CONST KRgbWhite&=&ffffff
These colour constants can be used to define and pass colours to procedures in a compact manner. Using a set of colour masks and colour position constants, the RGB values can be easily extracted. For example, using the following constants declared in Const.oph,
REM RGB color masking: CONST KRgbRedPosition&=&10000 CONST KRgbGreenPosition&=$100 CONST KRgbBluePosition&=$1 CONST KRgbColorMask&=$ff
the following type of procedure can be coded:
PROC SetColor:(rgb&) LOCAL red%,green%,blue% red%=rgb&/KRgbRedPosition& AND KRgbColorMask& green%=rgb&/KRgbGreenPosition& AND KRgbColorMask& blue%=rgb& AND KRgbColorMask& gCOLOR red%,green%,blue% ENDP
which allows the three colour values to be stored and passed in a single long integer. For example: SetColor:(KRgbMagenta&).
The gBOX command draws a box outline. For example, gBOX 100,20 draws a box from the current position to a point 100 pixels to the right and 20 down. If the current position were 200,40, the four corners of this box would be at 200,40, 300,40, 300,60 and 200,60.
If you have used gCOLOR as described earlier, the box is drawn in the colour selected.
gBOX does not change the current position.
gFILL draws a filled box in the same way as gBOX draws a box outline, but it has a third argument to say which pixels to set. If set to 0, the pixels which make up the box would be set. If set to 1, pixels are cleared; if set to 2, they are inverted, that is, pixels already set on the screen become cleared, and vice versa. The values 1 and 2 are used when overwriting areas of the screen which already have pixels set.
This procedure displays a "robot" face, using gFILL to draw set and cleared boxes:
PROC face: gFILL 120,120,0 REM set the entire face gMOVE 10,20 :gFILL 30,20,1 REM left eye gMOVE 70,0 :gFILL 30,20,1 REM right eye gMOVE -30,30 :gFILL 20,30,1 REM nose gMOVE -20,40 :gFILL 60,20,1 REM mouth GET ENDP
Before calling such a procedure, you would set the current position to be where you wanted the top left corner of the head.
You could make the robot wink with the following procedure, which inverts part of one eye:
PROC wink: gMOVE 10,20 REM move to left eye gFILL 30,14,2 REM invert most of the eye PAUSE 10 gFILL 30,14,2 REM invert it back again GET ENDP
Again, you would set the current position before calling this.
The gPATT command can be used to draw a shaded filled rectangle. To do this, use -1 as its first argument, then the same three arguments as for gFILL - width, height, and overwrite method. Overwrite methods 0, 1 and 2 apply only to the pixels which are on in the shading pattern. Whatever was on the screen may still show through, as those pixels which are clear in the shading pattern are left as they were.
To completely overwrite what was on the screen with the shaded pattern, gPATT has an extra overwrite method of 3. So, for example, gPATT -1,120,120,3 in the first procedure would have displayed a shaded robot head, whatever may have been on the screen.
By using the gGMODE command, any drawing command such as gLINEBY or gBOX can be made to clear or invert pixels, instead of setting them. gGMODE determines the effect of all subsequent drawing commands.
The values are the same as for gFILL: gGMODE 1 for clearing pixels, gGMODE 2 for inverting pixels, and gGMODE 0 for setting pixels again. (0 is the initial setting.)
For example, some white lines can give the robot a furrowed brow:
PROC brow: gGMODE 1 REM gLINEBY will now clear pixels gMOVE 10,8 :gLINEBY 100,0 gMOVE 0,4 :gLINEBY -100,0 gGMODE 0 GET ENDP
Constants for the modes are supplied in Const.oph.
For more details of these keywords, see Keyword Reference.
The PRINT command displays text in one font, in a screen area controlled by the FONT or SCREEN commands. You can, however, display text in a variety of fonts and styles, at any pixel position, with gPRINT.
gPRINT also allows you to draw text in colour if you have used the gCOLOR or gCOLORBACKGROUND commands previously. You can control the font and style used by OPLs other text-drawing keywords, such as PRINT and EDIT. See The text and graphics windows (below).
gPRINT is a graphical version of PRINT, and displays a list of expressions in a similar way. Some examples:
gPRINT "Hello",name$ gPRINT a$ gPRINT "Sin(PI/3) is",sin(pi/3)
Unlike PRINT, gPRINT does not end by moving to a new line. A comma between expressions is still displayed as a space, but a semicolon has no effect. gPRINT used on its own does nothing.
The first character displayed has its left side and baseline at the current position. The baseline is like a line on lined note paper graphically, this is the horizontal line which includes the lowest pixels of upper case characters. Some characters, such as g, j, p, q and y, set pixels below the baseline.
After using gPRINT, the current position is at the end of the text so that you can print something else immediately beyond it. As with other graphics keywords, no error is reported if you try to display text off the edge of the screen.
While CURSOR ON displays a flashing cursor for ordinary text displayed with PRINT, CURSOR 1 switches on a cursor for graphical text which is displayed at the current position. CURSOR OFF removes either cursor.
The gFONT command sets the font to be used by subsequent gPRINT commands.
A large set of fonts which can be used with gFONT is provided in the ROM.
The special font number &9a is set aside to give a machines default graphics font; this is the font used initially for graphics text. The default font is Arial 15, whose UID is KFontArialNormal15&. So gFONT KFontArialNormal15& or gFONT &9a both set the standard font, which gPRINT normally uses.
Fonts are identified by a 32-bit UID. You can directly specify the fonts by UID by using the definitions listed in the header file Const.oph. The Squashed and Tiny fonts are used for the toolbar in bold style.
For example, normal Arial proportional font with height 8 pixels has UID given by,
CONST KFontArialNormal8&=268435954
so you could use
INCLUDE "Const.oph" ... gFONT KFontArialNormal8&
See gINFO32 and FONT in the Keyword Reference if you need to find out more information about fonts.
This program shows you examples of the fonts. (!!! is displayed to emphasise the monospaced fonts) It displays a variety of fonts, using their UIDs.
INCLUDE "Const.oph" PROC fonts: showfontbyuid:(KFontCourierNormal8&,15,"Courier 8") showfontbyuid:(KFontTimesNormal8&,25,"Times 8") showfontbyuid:(KFontTimesNormal11&,38,"Times 11") showfontbyuid:(KFontTimesNormal13&,53,"Times 13") showfontbyuid:(KFontTimesNormal15&,71,"Times 15") showfontbyuid:(KFontArialNormal8&,81,"Arial 8") showfontbyuid:(KFontArialNormal11&,94,"Arial 11") showfontbyuid:(KFontArialNormal13&,109,"Arial 13") showfontbyuid:(KFontArialNormal15&,127,"Arial 15") showfontbyuid:(KFontTiny4&,135,"Tiny 4") ENDP PROC showfontbyuid:(font&,y%,str$) gFONT font& gAT 20,y% :gPRINT font% gAT 50,y% :gPRINT str$ gAT 150,y% :gPRINT "!!!" ENDP
The gSTYLE command sets the text style to be used by subsequent gPRINT commands.
Choose from these styles:
gSTYLE 1 |
bold |
gSTYLE 2 |
underlined |
gSTYLE 4 |
inverse |
gSTYLE 8 |
double height |
gSTYLE 16 |
mono |
gSTYLE 32 |
italic |
Constants for these values are supplied in Const.oph.
The mono style is not proportionally spaced - each character is displayed with the same width, in the same way that PRINT displays characters (by default). A proportional font can be displayed as a mono-spaced font by setting the mono style. See the previous section for the list of mono-spaced and proportional fonts.
N.B.: It is inefficient to use the mono style to display a font which is already mono-spaced.
You can combine these styles by adding the relevant numbers together. gSTYLE 12 sets the text style to inverse and double-height (4+8=12). Heres an example of this style:
PROC style: gAT 20,50 :gFONT 11 gSTYLE 12 :gPRINT "Attention!" GET ENDP
Use gSTYLE 0 to reset to normal style.
The bold style provides a way to make any font appear bold. Most system fonts look reasonably bold already. Note that using the bold style sometimes causes a change of font; if you use gINFO you may see the font name change.
Note that fonts which are always bold are available. Using a bold style with these fonts results in a double bold font. It is not necessary to use these fonts to produce bold font: you can of course use just the normal fonts in a bold style.
gPRINT normally displays text as if writing it with a pen - the pixels that make up each letter are set, and that is all. If youre using areas of the screen which already have some pixels set, or even have all the pixels set, use gTMODE to change the way gPRINT displays the text.
gTMODE controls the display of text in the same way as gGMODE controls the display of lines and boxes. The values you use with gTMODE are similar to those for gGMODE: gTMODE 1 for clearing pixels, gTMODE 2 for inverting pixels, and gTMODE 0 for setting pixels again. There is also gTMODE 3 which sets the pixels of each character while clearing the characters background. This is very useful as it guarantees that the text is readable.
Constants for these values are supplied in Const.oph.
This procedure shows the various effects possible via gTMODE:
PROC tmode: DEFAULTWIN 2 gFONT 11 :gSTYLE 0 gAT 160,0 :gFILL 160,80,0 REM Black box gAT 220,0 :gFILL 40,80,1 REM White box gAT 180,20 :gTMODE 0 :gPRINT "ABCDEFGHIJK" gAT 180,35 :gTMODE 1 :gPRINT "ABCDEFGHIJK" gAT 180,50 :gTMODE 2 :gPRINT "ABCDEFGHIJK" gAT 180,65 :gTMODE 3 :gPRINT "ABCDEFGHIJK" gCOLOR $50,$50,$50 gAT 160,80 :gFILL 160,80,0 REM Grey box gAT 220,80 :gFILL 40,80,1 REM White box gAT 180,100 :gTMODE 0 :gPRINT "ABCDEFGHIJK" gAT 180,115 :gTMODE 1 :gPRINT "ABCDEFGHIJK" gAT 180,130 :gTMODE 2 :gPRINT "ABCDEFGHIJK" gAT 180,145 :gTMODE 3 :gPRINT "ABCDEFGHIJK" GET ENDP
All of these keywords take the current font and style into account, and work on a single string. They display text in the colour specified by gCOLOR.
Section Contents
So far, youve used the whole of the screen for displaying graphics. You can, however, use windows - rectangular areas of the screen.
Sprites (described in About OPXs) can display non-rectangular shapes. OPL allows a program to use up to sixty-four windows at any one time.
Each window has an ID number, allowing you to specify which window you want to work with at any time.
When a program first runs, it has one window called the default window. Its ID is 1, it is the full size of the screen, and initially all graphics commands operate on it. (This is why 0,0 has so far referred to the top left of the screen: it is true for the default window.)
Other windows you create will have IDs from 2 to 64. When you make another window it becomes the current window, and all subsequent graphics commands operate on it.
In the discussion and examples above, we used only the default window. However, everything actually applies to the current window. For example, if you make a small window current and try to draw a very long line, the current position moves off past the window edge, and only that part of the line which fits in the window is displayed.
For OPL graphics keywords, positions apply to the window you are using at any given time. The point 0,0 means the top left corner of the current window, not the top left corner of the screen.
Each window can be created in any of the 3 colour modes by specifying the last argument in the gCREATE command (see below and Keyword Reference). gCOLOR can be used to specify the current pen colour and gSETPENWIDTH to specify the pen width. The default is 4-colour mode, as for the default window.
For the default window, the special command DEFAULTWIN is required to change colour modes because that window is automatically created for you in 4-colour mode; DEFAULTWIN clears the default window and resets colour mode to that specified. All other windows must be created in the colour mode in which they are required: it may not be changed once they are created.
Once a window has been created with a certain colour mode, colours specified by gCOLOR work in the exactly the same way as in the default window.
gCOLOR, gCOLORBACKGROUND, gGMODE, gTMODE, gFONT and gSTYLE can all be used with created windows in exactly the same way as with the default window, as described earlier. They change the settings for the current window only; all the settings are remembered for each window.
The gCREATE function sets up a new window on the screen. It returns an ID number for the window. Whenever you want to change to this window, use gUSE with this ID.
You can create a window with any valid colour mode by specifying the last optional parameter to gCREATE.
Here is an example using gCREATE and gUSE, contrasting the point 20,20 in the created window with 20,20 in the default window.
PROC windows: LOCAL id% id%=gCREATE(60,40,320,30,1,2) REM 16-grey mode gBORDER 0 :gAT 20,20 :gLINEBY 0,0 gPRINT " 20,20 (new)" GET gUSE 1 :gAT 20,20 :gLINEBY 0,0 gPRINT " 20,20 (default)" GET gUSE id% gCOLOR $88,$88,$88 REM mid grey gPRINT " Back" gCOLOR 0,0,0 REM black gPRINT " (with 16 colours)" GET ENDP
The line id%=gCREATE(60,40,320,30,1,2) creates a window with its top left corner at 60,40 on the screen. The window is set to be 320 pixels wide and 30 pixels deep. (You can use any integer values for these arguments, even if it creates the window partially or even totally off the screen.) The fifth argument to gCREATE specifies whether the window should immediately be visible or not; 0 means invisible, 1 (as here) means visible. The sixth argument specifies the colour mode. Constants for different colour modes are supplied in Const.oph.
If the sixth argument is not supplied at all (e.g. id%=gCREATE(60,40,320,30,1)) the window will have the default colour mode.
gCREATE automatically makes the created window the current window, and sets the current position in it to 0,0. It returns an ID number for this window, which in this example is saved in the variable id%.
The gBORDER 0 command draws a border one pixel wide around the current window. Here this helps show the position and size of the window. (gBORDER can draw a variety of borders. You can display the 3-D style borders seen in menus and dialogs, with the gXBORDER keyword.)
The program then sets the pixel at 20,20 in this new window, using gLINEBY 0,0.
gUSE 1 goes back to using the default window. The program then shows 20,20 in this window.
Finally, gUSE id% goes back to the created window again, and a final message is displayed, in grey and black.
Note that each window has its own current position. The current position in the created window is remembered while the program goes back to the default window. All the other settings, such as the font, style and grey setting are also remembered.
When youve finished with a particular window, close it with gCLOSE followed by its ID - for example, gCLOSE 2. You can create and close as many windows as you like, as long as there are only 64 or fewer open at any one time.
If you close the current window, the default window (ID=1) becomes current.
An error is raised if you try to close the default window.
Windows can overlap on the screen, or even hide each other entirely. Use the gORDER command to control the foreground/background positions of overlapping windows.
gORDER 3,1 sets the window whose ID is 3 to be in the foreground. This guarantees that it will be wholly visible. gORDER 3,2 makes it second in the list; unless the foreground window overlaps it, it too will be visible.
Any position greater than the number of windows you have is interpreted as the end of the list. gORDER 3,9 will therefore always force the window whose ID is 3 to the background, behind all others.
Note in particular that making a window the current window with gUSE does not bring it to the foreground. You can make a background window current and draw all kinds of things to it, but nothing will happen on the screen until you bring it to the foreground with gORDER.
When a window is first created with gCREATE it always becomes the foreground window as well as the current window.
If you are going to use several drawing commands on a particular window, you may like to make it invisible while doing so. When you then make it visible again, having completed the drawing commands, the whole pattern appears on the screen in one go, instead of being built up piece by piece.
Use gVISIBLE ON and gVISIBLE OFF to perform this function on the current window. You can also make new windows invisible as you create them, by using 0 as the fifth argument to the gCREATE command, and you can hide windows behind other windows.
To make the graphics cursor appear in a particular window, use the CURSOR command with the ID of the window. It will appear flashing at the current position in that window, provided it is not obscured by some other window.
The window you specify does not have to be the current window, and does not become current; you can have the cursor in one window while displaying graphical text in another. If you want to move to a different window and put the graphics cursor in it, you must use both gUSE and CURSOR.
Since the default window always has an ID of 1, CURSOR 1 will, as mentioned earlier, put the graphics cursor in it.
CURSOR OFF turns off the cursor, wherever it is.
You dont have to keep a complete copy of all the information pertaining to each window you use. These functions return information about the current window:
N.B.: You can use this command on the default window, if you wish, but you must also use the SCREEN command to ensure that the text window the area for PRINT commands to use is wholly contained within the default window. See The text and graphics windows (below).
It is inadvisable to use gCOPY to copy from windows as it is very slow. It should only be used for copying from bitmaps to windows or other bitmaps.
Section Contents
This section should provide a taste of some of the more exotic things you can do with OPL graphics.
A bitmap is an area in memory which acts just like an off-screen window. You can create bitmaps with gCREATEBIT.
It is possible to create bitmaps in any valid colour mode by specifying the optional third argument when using gCREATEBIT. The default is 2-bpp mode (black and white). Note, however, that black and white bitmaps differ from black and white windows. In particular, if you draw in 16 colours to a black and white bitmap then greys appear as dithered black and white, whereas if you draw exactly the same to a 2-colour graphics window you just get dark greys mapped to black and light greys mapped to white. This enables grey printing on black and white printers.
A further benefit is that the file size will be smaller if the bitmap is saved, with just 1 bpp used for black and white bitmaps.
Bitmaps have the following uses:
OPL treats a bitmap as the equivalent of a window in most cases:
Together, windows and bitmaps are known as drawables places you can draw to.
Most graphics keywords can be used with bitmaps in the same way as with windows, but remember that a bitmap corresponds to only one plane in a window. Once you have drawn to it, you might copy it to the appropriate plane of a window.
The keywords that can be used with bitmaps include: gLINEBY, gLINETO, gBOX, gFILL, gCIRCLE, gELLIPSE , gCOLOR, gSETPENWIDTH, gUSE, gBORDER, gCLOSE, gCLS, gCOPY, gGMODE, gFONT, gIDENTITY, gPATT, gPEEKLINE, gSAVEBIT, gSCROLL, gTMODE, gWIDTH, gHEIGHT, and gINFO32. These keywords are described earlier in this topic.
There are several keywords that require an understanding of masks. In some cases the mask is a bitmap file, e.g. gBUTTON (see earlier in this topic and also Keyword Reference) and for ICON (see Advanced Topics), and in some cases it is an integer containing a bit-mask, e.g. for POINTERFILTER.
In all these cases, however, the principle is the same. The pixels or bits which are set in the mask specify pixels or bits in some other argument which are to be used. Pixels and bits which are clear in the mask specify pixels and bits that are not to be used from the other argument.
For example, when using gBUTTON with identical bitmap and mask, cleared pixels on the bitmap are drawn in the background colour of the button (i.e. they are clear) while set pixels are drawn on the button as they appear on the bitmap. This is generally how buttons on toolbars appear.
The screen is usually updated whenever you display anything on it. gUPDATE OFF switches off this feature. The screen will be updated as few times as possible, although you can force an update by using the gUPDATE command on its own. (An update is also forced by GET, KEY and by all graphics keywords which return a value, other than gX, gY, gWIDTH and gHEIGHT).
This can result in a considerable speed improvement in some cases. You might, for example, use gUPDATE OFF, then a sequence of graphics commands, followed by gUPDATE. You should certainly use gUPDATE OFF if you are about to write exclusively to bitmaps.
gUPDATE ON returns to normal screen updating.
Also, remember that scrolling and moving windows require every pixel in a window to be redrawn.
The gPOLY command draws a sequence of lines, as if by gLINEBY and gMOVE commands. If you have to draw a lot of lines (or dots, with gLINEBY 0,0), gPOLY can greatly reduce the time taken to do so.
gCLOCK displays or removes a running clock showing the system time. The clock can be digital or conventional, and can use many different formats. See Keyword Reference for full details.
If you have a user-defined font you can load it into memory with gLOADFONT.
gLOADFONT returns a file ID, which can be used only with gUNLOADFONT. The maximum number of font files which may be loaded at any one time is 16. To use the fonts in a loaded font you need to use the UIDs specified in the font file itself.
You can use four extra arguments with the CURSOR command. Three of these specify the ascent, width and height of the cursor. The ascent is the number of pixels (-128 to 127) by which the top of the cursor should be above the baseline of the current font. The height and width arguments should both be between 0 and 255. For example, CURSOR 1,12,4,14 sets a cursor 4 pixels wide by 14 high in the default window (ID=1), with the cursor top at 12 pixels above the font baseline.
If you do not use these arguments, the cursor is 2 pixels wide, and has the same height and ascent as the current font.
By default the cursor has square corners, is black and is flashing. Supply the fifth argument as 2 for non-flashing or 4 for grey. You can add these together - e.g. use 6 for a grey, non-flashing cursor.
Note that the gINFO32 command returns information about the cursor and font.
PRINT displays mono-spaced text in the text window. You can change the text window font (i.e. that used by PRINT) using the FONT keyword.
You can use any of those fonts listed in Const.oph. Initially Courier 11 is used.
It should be noted that when using the console keywords PRINT, AT, SCREEN, etc. the use of proportional fonts such as Arial and Times may produce some unexpected behaviour because it is assumed in all cases that mono-spaced font is being used. The reason for this is so that use of keywords such as AT, SCREEN in the console is independent of whether the font is proportional or monospaced. An example of this behaviour may be seen when using inverted text: the rectangle to invert is calculated assuming that the font is mono-spaced, and hence the area inverted is larger than the text printed when using a proportional font. Another example is that a new line will be used before it appears necessary when using a proportional font, since the number of characters which will fit on a line is also calculated assuming the font is mono-spaced.
The text window is in fact part of the default graphics window. If you have other graphics windows in front of the default window, they may therefore hide any text you display with PRINT.
Initially the text window is very slightly smaller than the default graphics window which is full-screen size. They are not the same because the text window height and width always fits a whole number of characters of the current text window font. If you use the FONT command to change the font of the text window, this first sets the default graphics window to the maximum size that will fit in the screen and then resizes the text window to be as large as possible inside it.
You can also use the STYLE keyword to set the style for all characters subsequently written to the text window. This allows the mixing of different styles in the text window.
Use the same values as listed for gSTYLE (above).
To find out exactly where the text window is positioned, use SCREENINFO info%(). This sets info%(1)/info%(2) to the number of pixels from the left/top of the default window to the left/top of the text window. (These are called the margins.) info%(7) and info%(8) are the text windows character width and height respectively.
N.B.: The margins are fully determined by the font being used and therefore change from their initial value only when FONT is used. You cannot choose your own margins. gSETWIN and SCREEN do not change the margins, so you can use FONT to select a font (also clearing the screen), followed by SCREENINFO to find out the size of the margins with that font, and finally gSETWIN and SCREEN to change the sizes and positions of the default window and text window taking the margins into account (see example below). The margins will be the same after calling gSETWIN and SCREEN as they were after FONT.
It is not generally recommended to use both the text and graphics windows. Graphics commands provide much finer control over the screen display than is possible in the text window, so it is not easy to mix the two.
If you do need to use the text window, for example to use keywords like EDIT, its easy to use SCREEN to place it out of the way of your graphics windows. You can, however, use it on top of a graphics window - for example, you might want to use EDIT to simulate an edit box in the graphics window. Use gSETWIN to change the default window to about the size and position of the desired edit box. The text window moves with it - you must then make it the same size, or slightly smaller, with the SCREEN command. Use 1,1 as the last two arguments to SCREEN, to keep its top left corner fixed. gORDER 1,1 will then bring the default window to the front, and with it the text window. EDIT can then be used.
Here is an example program which uses this technique - moving an edit box, hiding it while you edit, then finally letting you move it around.
PROC gsetw1: LOCAL a$(100),w%,h%,g$(1),factor%,info%(10) LOCAL margx%,margy%,chrw%,chrh%,defw%,defh% SCREENINFO info%() REM get text window info margx%=info%(1) :margy%=info%(2) chrw%=info%(7) :chrh%=info%(8) defw%=23*chrw%+2*margx% REM new default window width defh%=chrh%+2*margy% REM ... and height w%=gWIDTH :h%=gHEIGHT gSETWIN w%/4+margx%,h%/4+margy%,defw%,defh% SCREEN 23,1,1,1 REM text window PRINT "Text win:"; :GET gCREATE(w%*0.1,h%*0.1,w%*0.8,h%*0.8,1) REM new window gPATT -1,gWIDTH,gHEIGHT,0 REM shade it gAT 2,h%*0.7 :gTMODE 3 gPRINT "Graphics window 2" gORDER 1,0 REM back to default+text window EDIT a$ REM you can see this edit gORDER 1,65 REM to background CLS a$="" PRINT "Hidden:"; GIPRINT "Edit in hidden edit box" EDIT a$ REM YOU CANT SEE THIS EDIT GIPRINT "" gORDER 1,0 :GET REM now here it is gUSE 1 REM graphics go to default window DO REM move default/text window REM around CLS PRINT "U,D,L,R,Quit"; g$=UPPER$(GET$) IF KMOD=2 REM Shift key moves quickly factor%=10 ELSE factor%=1 ENDIF IF g$="U" gSETWIN gORIGINX,gORIGINY-factor% ELSEIF g$="D" gSETWIN gORIGINX,gORIGINY+factor% ELSEIF g$="L" gSETWIN gORIGINX-factor%,gORIGINY ELSEIF g$="R" gSETWIN gORIGINX+factor%,gORIGINY ENDIF UNTIL g$="Q" OR g$=CHR$(27) ENDP