OPL may display an error message and stop a running program if certain error conditions occur. This may happen because:
Unless you include statements which can handle such errors when they occur, OPL will use its own error handling mechanism. The program will stop and an error message be displayed. The first line gives the names of the procedure in which the error occurred, and the module this procedure is in. The second line is the error message one of the messages listed the OPL error values. If appropriate, you will also see a list of variable names or procedure names causing the error.
If you were editing the module with the Program editor and you ran it from there, you would also be taken back to editing the OPL module, with the cursor at the line where the error occurred.
To prevent your program being stopped by OPL when an error occurs, include statements in your program which anticipate possible errors and take appropriate action. The following error handling facilities are available in OPL:
These facilities put you in control and must be used carefully.
You should design the error handling of a program in the same way as the program itself. OPL works best when programs are built up from procedures, and you should design your error handling on the same basis. Each procedure should normally contain its own local error handling:
The error handling statements can then be appropriate to the procedure. For example, a procedure which performs a calculation would have one type of error handling, but another procedure which offers a set of choices would have another.
TRAP can be used with any of these commands: APPEND, BACK, CANCEL, CLOSE, COPY, CREATE, DELETE, ERASE, EDIT, FIRST, gCLOSE, gCOPY, gFONT, gPATT, gSAVEBIT, gUNLOADFONT, gUSE, INPUT, INSERT, LAST, LCLOSE, LOADM, LOPEN, MKDIR, MODIFY, NEXT, OPEN, OPENR, POSITION, PUT, RAISE (see below), RENAME, RMDIR, UNLOADM, UPDATE and USE.
The TRAP command immediately precedes any of these commands, separated from it by a space - for example:
TRAP INPUT a%
If an error occurs in the execution of the command, the program does not stop, and the next line of the program executes as if there had been no error. Normally you would use ERR on the line after the TRAP to find out what the error was.
When INPUT is used without TRAP and a text string is entered when a number is required, the display just scrolls up and a ? is shown, prompting for another entry. With TRAP in front of INPUT, you can handle bad entries yourself:
PROC trapinp: LOCAL profit% DO PRINT PRINT "Enter profit", TRAP INPUT profit% UNTIL ERR=0 PRINT "Valid number" GET ENDP
This example uses the ERR function, described next.
Section Contents
When an error occurs in a program, check what number the error was, with the ERR function:
e%=ERR
If ERR returns zero, there was no error. The value returned by ERR is the number of the last error which occurred it changes when a new error occurs. TRAP sets ERR to zero if no error occurred. Check the number it returns against the error messages listed in the OPL error values .
The ERR$ function gives you the message for error number e%:
e$=ERR$(e%)
You can also use ERR and ERR$ together:
e$=ERR$(ERR)
This returns the error message for the most recent error.
The ERRX$ function gives you the extended message for the current error:
e$=ERRX$.
For example, Error in MODULE\PROCEDURE,EXTERN1,EXTERN2,.... This is the message which would have been presented as an alert if the error had not been trapped. The use of this function gives the list of missing externals and procedure names when an error has been trapped.
The lines below anticipate that error number -101 (File already open) may occur. If it does, an appropriate message is displayed.
TRAP OPEN "main",A,a$ e%=ERR IF e% REM Checks for an error IF e%=-101 PRINT "File is already open!" ELSE PRINT ERR$(e%) ENDIF ENDIF
The inner IF...ENDIF structure displays either the message in quotes if the error was number -101, or the standard error message for any other error.
If in response to a TRAP INPUT or TRAP EDIT statement, the Esc key is pressed while no text is on the input/edit line, the Escape key pressed error (number -114) will be raised. (This error will only be raised if the INPUT or EDIT has been trapped. Otherwise, the Esc key still leaves you editing.)
You can use this feature to enable someone to press the Esc key to escape from editing or inputting a value. For example:
PROC trapInp: LOCAL a%,b%,c% PRINT "Enter values." PRINT "Press Esc to exit" PRINT "a% =", :TRAP INPUT a% :PRINT IF ERR=-114 :GOTO end :ENDIF PRINT "b% =", :TRAP INPUT b% :PRINT IF ERR=-114 :GOTO end :ENDIF PRINT "a%*b% =",a%*b% PAUSE -40 RETURN end:: PRINT :PRINT "OK, finishing..." PAUSE -40 RETURN ENDP
Section Contents
ONERR sets up an error handler. This means that, whenever an error occurs in the procedure containing ONERR, the program will jump to a specified label instead of stopping in the normal way. This error handler is active until an ONERR OFF statement.
You specify the label after the word ONERR.
The label itself can then occur anywhere in the same procedure - even above the ONERR statement. After the label should come the statements handling whatever error may have caused the program to jump there. For example, you could just have the statement PRINT ERR$(ERR) to display the message for whatever error occurred.
All statements after the ONERR command, including those in procedures called by the procedure containing the ONERR, are protected by the ONERR, until the ONERR OFF instruction is given.
If an error occurs in the lines between ONERR errHand and ONERR OFF, the program jumps to the label errHand:: where a message is displayed.
Always cancel ONERR with ONERR OFF immediately after the label.
You could protect the whole of your program with a single ONERR. However, its often easier to manage a set of procedures which each have their own ONERR...ONERR OFF handlers, each covering their own procedure. Secondly, an endless loop may occur if all errors feed back to the same single label.
For example, the diagram below shows how an error handler is left active by mistake. Two completely different errors cause a jump to the same label, and cause an inappropriate explanatory message to be displayed. In this example an endless loop is created because next: is called repeatedly:
You can have more than one ONERR in a procedure, but only the most recent ONERR is active. Any errors cause a jump to the label for the most recent ONERR.
ONERR OFF disables all ONERRs in the current procedure. If there are ONERRs in other procedures above this procedure (calling procedures) these ONERRs are not disabled.
TRAP has priority over ONERR. In other words, an error from a command used with TRAP will not cause a jump to the error handler specified with ONERR.
Section Contents
The RAISE command generates an error, in the same way that OPL raises errors whenever it meets certain conditions which it recognises as unacceptable (for example, when invalid arguments are passed to a function). Once an error has been raised, either by OPL itself or by the RAISE command, the error-handling mechanism currently in use takes effect - the program will stop and report a message, or if youve used ONERR the program will jump to the ONERR label.
There are two reasons for using RAISE:
In this case, you would RAISE one of the standard error numbers. You could handle this yourself with ONERR, or let OPL handle it in the normal way.
In this case, you would RAISE a new error number. With ONERR on, RAISE would go to the ONERR label, where you would have code to interpret your new error numbers. You could then display appropriate messages.
You can use any positive number (from 0 to 127) as a new error code. Do not use any of the numbers in the list that follows.
You may also find RAISE useful for testing your error handling.
PROC main: REM calling procedure PRINT myfunc:(0.0) REM will raise error -2 ENDP PROC myfunc:(x) LOCAL s REM returns 1/sqr(x) s=SQR(x) IF s=0 RAISE -2 REM Invalid arguments REM avoids divide by zero ENDIF RETURN (1/s) ENDP
This uses RAISE to raise the Invalid arguments error not the Divide by zero error, since the former is the more appropriate message.
TRAP RAISE err% can be used to clear the TRAP flag and sets ERRs value to err%. For example, using err%=0 will clear ERR.